It was as clear as a sunny day! A board game it is!
Let’s escape that digital world, I thought, and focus on more tangible, “real” things. Sounds about right nowadays, doesn’t it? In times when people are re-evaluating the way they are living, when grounding is such a trendy word, when everyone’s coming back to basics, looking in, facing towards self, you name it.. I guessed it was time for me to do so as well..
And there it was – the first prototype of the physical board game, ready to be tested. Humble and shy, but prepared. Prepared to face its first intervention!
And so it started: slow, but steady.
an autumn rain...
A few initial obvious tweaks needed here and there, rearranging some parts, yes!
starts pouring..
Let’s change this order, ok!
a lightening in the distance…
Some good potential side tracks, great!
a thunder now shakes the ground…
Oh that slightly bigger change will make so much sense!
and the cats and dogs are falling from the sky!
And then suddenly one big…
…BANG!
Silence.
Soaked, in the middle of the intervention, it hit me (and not only me, but also hit the intervention itself!). Why a physical board game? Why? What am I trying to escape?
It took me no longer than 5 seconds to see it all in screens, like a reel ..following each other. Another 10 to draw them. 5 more to imagine the user interactions. And the gamification, and the story, and the characters, and the tone of voice, and even the colours! Ah the colours (they usually take longer to appear)!
And there I was, drenched and happy, finishing an intervention, seeing the blue skies. Satisfied with my decision to go digital. I found an inner peace for now, I thought, looking at the rainbow…



